PROJECT BRUTALITY 3.0 and AfterDoom, level Hate Never Dies! by 00_Zombie_00 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level with 100% Secrets Achieved. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). Im pretty sure that lots of your remember the AfterDoom WAD from 00_Zombie_00 with levels that take place after the finals of each DOOM Episode (includes pretty much every DOOM title from Ultimate Doom through Final DOOM to 64). The Hate Never Dies! map is for sure the most difficult I find from the sever released so far, this level simply wants you to crush since the beginning with pretty much everything, you also have to add the tons of custom monsters. Practically half of the enemies on this map are custom, these are heavily modifiied hellspawn closely based on the vanilla monsters, even though they do not look so heavy, they are incredibly dangerous due to high damage. There are plenty of them, annoying fleshy flying skeletons spitting acid at you, Mancubus like creatures that spawn these skeletons, Flesh Imps, flesh Cacodemons and even Rotten Golem hidden inside one of the secrets. Ironically a secret with plasma and some energy cells is basically a secret with a price - while you gain such a powerful tool, you must face the Flesh Golem because there is no other way around to escape the secret. As I wrote earlier, the level is incredibly difficult when compared to the previous maps - while previously had a one or maximum two large entities to fight, this time you have to fight MULTIPLE different bosses. But of course to reach the arena with Kronos, you must fight your way before through the cryptic fleshy level, map just wants you dead since the beginning, lots of the encounters are quite difficult. Once you reach the final arena, the whole final fight is divided in three different sections - at start you must take down the Kronos, a pretty easy boss compared to the next parts. After Kronos you must fight THREE nightmare reincarnations of Cyberdemon, Mastermind and a Mother Demon from DOOM 64 - once they are dead, prepare for a real extreme The Rotten Icon Of Sin incarnation. 00:00 - Start 02:35 - The Catacombs 06:00 - Secret #1 07:30 - Secret #2 AND FLESH GOLEM 09:30 - The Crypt 15:15 - The Flesh Pits 21:45 - The Final 29:35 - The Rotten Icon Of Sin 31:10 - Ending AfterDoom - https://www.moddb.com/games/doom-ii/a... Project Brutality 3.0 Download - https://github.com/pa1nki113r/Project... My Discord - https://discord.gg/XPtgcUAJjt Addons - Https://brutalrepository.pl​ Dark Doom Z - https://www.doomworld.com/idgames/gra... Bullet Time X - https://www.moddb.com/games/doom-ii/a... SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php... My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6...
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Travel the globe and track your targets across exotic sandbox locations in HITMAN™ 2. From sun-drenched streets to dark and dangerous rainforests, nowhere is safe from the world’s most creative assassin, Agent 47 in the ultimate spy thriller story. The Master difficulty grants extra enforcers, additional cameras, harder items to find, no guiding and few other things. Playthrough performed with the Silent Assassin/Suit Only ratings with DEFAULT starting gear and location.